Friday, November 22, 2024

terminal – set up sk1 on macOS?

I need to attempt sk1 as a graphic design app. I discovered the GitHub repository for macOS, cloned it, and comply with the steps talked about within the sibling listing for Linux to put in:

git clone https://github.com/sk1project/build-macos
cd build-macos
sudo python3 setup.py construct

and I get this error within the construct log:

Making set up in gdbus-2.0/codegen
/Library/Developer/CommandLineTools/usr/bin/make  install-am
 /choose/native/bin/gmkdir -p '/choose/uniconvertor/bin'
 /choose/native/bin/ginstall -c gdbus-codegen '/choose/uniconvertor/bin'
 /choose/native/bin/gmkdir -p '/choose/uniconvertor/share/glib-2.0/codegen'
 /choose/native/bin/ginstall -c -m 644 __init__.py codegen.py codegen_main.py codegen_docbook.py config.py dbustypes.py parser.py utils.py '/choose/uniconvertor/share/glib-2.0/codegen'
Traceback (most up-to-date name final):
  File "<string>", line 2, in <module>
ModuleNotFoundError: No module named 'imp'
make[6]: *** [install-codegenPYTHON] Error 1
make[5]: *** [install-am] Error 2
make[4]: *** [install] Error 2
make[3]: *** [install-recursive] Error 1
make[2]: *** [install] Error 2
make[1]: *** [install-recursive] Error 1
make: *** [install] Error 2

I attempted putting in imp with PIP however the bundle is lacking in Python 3.12.4. Apparently it was deprecated in 3.12, however additionally it is lacking from pip in 3.11.10 and three.10.15.

How can I set up sk1 on macOS?

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